As you might already know, the new and shiny 3.6 release of the GNOME desktop is right around the corner, and so it’s the next release of WebKitGTK+, the port of the WebKit web rendering engine to the GTK+ platform.
And it turns out that such a release is going to be a very special one for us, members of the WebKit team at Igalia, since it comes with some very interesting features, like those I already mentioned in the talk I gave during the past GUADEC, mainly:
- Beta version of the WebKit2GTK+ API
- Support for Accelerated Compositing
- WebGL enabled by default
- Support for HTML5 Fullscreen and WebAudio
- Multimedia layer ported to GStreamer 0.11
From all those, I’m specially happy because we will be finally releasing the very first beta version of the new WebKit2GTK+ API, based in the multi-process architecture of WebKit2, as well as providing support for Accelerated Compositing and WebGL.
This new WebKit2GTK+ API, as you perhaps already know, will allow applications gain the split process model of WebKit2 out-of-the box, which is awesome. Xan already mentioned some of the advantages of it becoming beta for GNOME 3.6 in his last post this week, being my favorite ones the “increased responsiveness and stability” (quoting Xan) that will come with it, as well as the fact that it will be not only powerful enough to port old applications and write new ones, but also simpler and easier to use (we are putting a lot of effort on this).
And honestly, I think we are doing pretty well in that regard, even though there’s still a lot of work to do before we can release an stable version of this new API (due for WebKitGTK+ 2.0, to be released with GNOME 3.8), which will also mean the very first version of Epiphany that will be using WebKit2 by default.
With regard to Accelerated Compositing and WebGL, I’d just like to mention that having them supported in WebKitGTK+ from now on is great because it means you will be able to render visually stunning web content in your browser of choice (epiphany, huh?), as well as enjoy more subtle improvements such as smoother animations or increased responsivenes while browsing. You can visit this post by my mate Martin for more details on this topic.
Anyway, all these are very nice words and all that, but sometimes it’s not that easy to properly understand just with words what exactly those things will actually mean for users, so I decided to spend some time today polishing a bit the videos I used as demos in my talk during GUADEC, and link them from here, so everyone can easily watch them now.
Hope you enjoy watching them as much as I did making them: